can anybody help me with this C++ problem? i've made a simple shootem game in c++, using the keyboard as input..... however, i'm using the getch() function
to input the numbers from the keypad... the problem is that when i hold down a key to move my ship across the screen, my ship moves one unit in that
direction, stops for half a second and then moves on (like holding down a key in a text editor).... how can I avoid this (do i have to use scancodes and do i
need some special c++ library for that?)... thanx Dana Fujikawa dfujikaw@direct.ca